Question: Is What Is The Length Of A Contention Slot In CSMA/CD For (a) A 2-km Twin-lead Cable (signal Propagation Speed Is 82% Of The Signal Propagation Speed In Vacuum)?, And (b) 240-km Multimode Fiber Optic Cable (signal Propagation Speed Is 65% Of The Signal Propagation Speed In Vacuum)? Make an Egg Carton Mancala Game: My sister and I played mancala a TON growing up. Egg cartons make the perfect game board, and you can use beads, marbles, or dry beans for the playing pieces. This post has instructions, along with rules for the game. Get Organized: Egg cartons are the perfect way to organize “small stuff.”.
Ground angus beef, cage-free over medium egg, caramelized onions, bread and butter pickles, cheddar cheese, and dijonnaise in a warm brioche bun. Don't want bread? Salad can be substituted on any sandwich at no extra charge.All Eggslut’s bread is made locally and delivered fresh daily.
Eggslut is a fast food restaurant in Los Angeles and Las Vegas known for its signature dish 'The Slut', a coddled egg on pureed potatoes.[1]
The name refers to a chef who simply adds an egg to everything to make it better. The first public use of it was by chef Anthony Bourdain in season 5, episode 5, of his show No Reservations, which aired on February 2, 2009.
The Grand Central Market in Los Angeles was named as one of the top 10 new U.S. restaurants by Bon Appétit for 2014, and Eggslut is mentioned.[2]
The restaurant's name has been included in a list of risqué names by KCET[3] and the New York Times, with Eli Altman stating that having a boring name may mean that an advertisement doesn't attract attention,[4] and 65 percent of respondents of a KCET poll stating they would be more likely to visit a restaurant with a 'gross name'.[3] Samuel Muston wrote that 'Eggslut' falls into a category of 'quirky' restaurant names, but that 'the collision of the word 'egg' and 'slut' doesn't exactly encourage the appetite'.[5]
In March 2017, Eggslut temporarily opened a pop-up concept store at Chefs Club Counter restaurant in Nolita, New York.[6][7]
References[edit]
- ^'Eat This Now: Eggslut's Coddled Egg in a Jar'. LA Weekly. 10 December 2014. Retrieved 17 December 2014.
- ^CBS Staff. 'Bon Appetit's top 10 best new restaurants in U.S. - CBS News'. CBS News. Retrieved 18 December 2014.
- ^ abKatherine Spiers (October 3, 2013). 'Sexy Restaurant Names: Do We Like Them?'. KCET. Retrieved 18 December 2014.
- ^JOHN GROSSMANN (April 23, 2014). 'Risqué Names Reap Rewards for Some Companies'. The New York Times. Retrieved 18 December 2014.
- ^Samuel Muston (12 June 2014). 'What's in a name? If you're christening a restaurant, then quite a lot'. The Independent. Retrieved 18 December 2014.
- ^Nell Casey (30 March 2017). 'Here's What To Order At Eggslut, The Insanely Popular L.A. Joint Opening In SoHo'. gothamist. Archived from the original on 2 April 2017. Retrieved 12 April 2017.
- ^Hannah Sparks (31 March 2017). 'This LA import is changing the breakfast sandwich game'. NEW YORK POST. Retrieved 12 April 2017.
External links[edit]
Wikimedia Commons has media related to Eggslut. |
Restrictions | |
---|---|
First introduced | Java Edition 1.8 (14w26a) |
Replaces items in the inventories of blocks (chest, furnaces, etc.) or entities (players or mobs) with the given item(s).
- Syntax
- Java Edition
replaceitem block <x> <y> <z> <slot> <item> [amount]
replaceitem entity <selector> <slot> <item> [amount]
- Bedrock Edition
replaceitem block <position: x y z> slot.container <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
- Arguments
- x y z (BE: position: x y z) (
block
mode only)- Specifies the position of the block to be modified. May use tilde notation to specify a position relative to the command's execution.
- selector (BE: target: target) (
entity
mode only)- Specifies one or more entities to modify. Must be a player name or target selector.
- slot (BE: slotType: EntityEquipmentSlot and slotId: int)
- Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
container.slot_number
(BE: slot.container <slotId: int>
) where slot_number or slotId: int is replaced with a number specifying the slot.- Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
- A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
- A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
/data
.- For entities, must be one of the following, where slot_number is replaced with a number specifying the slot:
Slot | Slot Numbers | Restrictions |
---|---|---|
armor.chest | armor stands, mobs, and players only (though not all mobs will show or make use of the items) | |
armor.feet | ||
armor.head | ||
armor.legs | ||
weapon.mainhand | ||
weapon.offhand | ||
container.slot_number [Java Edition only] | 0–53 | players and minecarts only |
enderchest.slot_number (BE: slot.enderchest <slotId: int> ) | 0–26 | players only |
hotbar.slot_number (BE: slot.hotbar <slotId: int> ) | 0–8 | |
inventory.slot_number (BE: slot.inventory <slotId: int> ) | 0–26 | item frames (slot 0) and players only |
horse.saddle (BE: slot.saddle <slotId: int> ) | horses, donkeys, and mules only; item must be a saddle | |
horse.chest [Java Edition only] | donkeys, and mules only; item must be a chest | |
horse.armor (BE: slot.armor ) | horses and llamas only; item must be a type of horse armor (if a horse) or a carpet (if a llama) | |
horse.slot_number (BE: slot.chest <slotId: int> ) | 0–14 | donkeys and mules with chests only |
villager.slot_number [Java Edition only] | 0–7 | villagers only |
What Is Slot Machine
- item (BE: itemName: Item)
- Specifies the item to be placed in the block or entity's inventory slot. Must be an item id, or a block id for which an item exists (for example,
minecraft:golden_sword
).
- Specifies the item to be placed in the block or entity's inventory slot. Must be an item id, or a block id for which an item exists (for example,
- amount (BE: amount: int) (optional)
- Specifies the number of items to be placed in the block or entity's inventory slot. Must be between 1 and 64 (inclusive), even for items with a smaller stack size.
- data (BE: data: int) (optional)[Bedrock Edition only]
- Specifies the item data for the item(s) to be placed in the block or entity's inventory slot. Must be an integer between -2,147,483,648 and 2,147,483,647 (inclusive, without the commas), but values which are invalid for the specified item id will default to 0. If not specified, defaults to 0.
- components: json (optional)[Bedrock Edition only]
- Like DataTags but only supports
CanPlaceOn
andCanDestroy
functions (for example,replaceitem entity @s slot.weapon.mainhand 0 iron_shovel 1 0 {'minecraft:can_destroy':{'blocks':['grass']}}
)
- Like DataTags but only supports
- Result
- Fails if the arguments are not specified correctly, if the specified block is not a container, if selector fails to resolve to one or more entities (named players must be online), or if none of the targeted entities have the specified slot (for example, zombies don't have
horse.armor
).
- On success, replaces the items in the specified slot with the specified items (previous items in that slot are lost) wherever possible.
- Examples
- To replace the items in the bottom-right slot of a single chest one block above with four spruce saplings:
replaceitem block ~ ~1 ~ container.26 minecraft:sapling 4 1
- To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
replaceitem entity @p hotbar.8 minecraft:sapling 4 1
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.8 | 14w26a | Added /replaceitem . | |||
1.14 | 18w43a | /replaceitem can now be used on item frames. | |||
Pocket Edition | |||||
1.0.5 | alpha 1.0.5.0 | Added /replaceitem . | |||
1.1.0 | alpha 1.1.0.0 | CanPlaceOn and CanDestroy functions are now supported for /replaceitem . |
See also[edit]
/blockdata
— can also replace items in a container/entitydata
— can also replace items in a mob's inventory, or modify the drop chances of armor and weapons/give
— give items to players without specifying specific inventory slots or overwriting other items