Final Fantasy Dimensions Ability Slots

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Final Fantasy Dimensions II
Developer(s)Matrix Software
Publisher(s)Square Enix
Director(s)Takashi Tokita
Toshio Akiyama
Producer(s)Kei Hirono
Designer(s)Takashi Tokita
Artist(s)CyDesignation
Writer(s)Takashi Tokita
SeriesFinal Fantasy
Platform(s)iOS, Android
Release
Genre(s)Role-playing game
Mode(s)Single-player

Final Fantasy Dimensions II, also known as Final Fantasy Legends: Toki no Suishō (Japanese: ファイナルファンタジー レジェンズ 時空ノ水晶, Hepburn: Fainaru Fantajī Rejenzu: Toki no Suishō, lit. 'Crystal of Space-Time') in Japan, is a free-to-play game developed by Matrix Software and published by Square Enix for Android and iOS devices. It is the second game released in Japan with the 'Final Fantasy Legends' title after Final Fantasy Legends: Hikari to Yami no Senshi (which was localized worldwide under the name Final Fantasy Dimensions). It revolves around traveling through time in order to save the world from a god.[1]

It was later re-branded on November 2, 2016 as Final Fantasy Legends II in Japan. On October 31, 2017, the old free-to-play version of the game was shut down and a paid one was re-launched with the same name in Japan, and released worldwide as Final Fantasy Dimensions II.

Gameplay[edit]

Where to get armor that got 4 slot empty or got good abilities like break hp,auto haste,auto protect,auto phoenix,auto shellcan i fight creture at arena to get those armor for my all character. Slots (スロット, Surotto?), also called Slot, is an ability that appears in several games in the Final Fantasy series where various effects can happen when certain combinations are made. It is usually associated with the Gambler class. Slots resembles a slot machine, although unlike most real-life.

The game uses a turn-based battle system, similar to the one used in Final Fantasy X. Only a maximum of three party members can fight in battle, with the character Mootie taking up a support role. In battle, party member commands are present on a dual-sided command ring, one side with the character's normal battle abilities and the other for summon special attacks. This allows the three members to have up to five actions on each side; a regular physical attack in the ring's middle and four abilities from summon stones equipped to the party members before entering a battle zone. In addition, each character has three consumption meters that can be filled in battle. Characters receive 20%-60% of a consumption meter point for each action they make and can use consumption meter points to summon their equipped summons. Battles run on a chain meter to determine the amount of rewards a player can select from chests after completing a battle zone. The meter loses points for taking actions from both the party and enemies, but players can raise the meter with crystals that drop in battle by defeating enemies or by using a summon's special attack. This chain meter can reach a maximum of 4.

Energy is required to complete quests and go for any run in any area. A point of energy will regenerate every 3 minutes, and about 5-10 energy is required to challenge an area or complete a quest. Upon leveling up, the player's max energy may increase by one, and the energy bar is completely recovered. Energy is not required when fighting through the story's events that are newly released every 2-3 weeks. Recovering AP is achieved by waiting about 3 hours or so or by spending 100 Space Time Stones.

Summons play a pivotal role in a character's stats and abilities. Abilities may only be used when equipped with a certain phantom stone. In addition, character stats can only be increased by equipping weapons or accessories, or obtaining memory fragments and upgrading summon phantom stones. Space-Time Stones (STS) are the main in-game currency used. It is given to players for free in events, storyline quests, daily rewards, broadcast sessions. It can be used to open treasure chests, or players can invest in the cash shop itself. Beginning in 2016, the cash shop has been split into two or more unique cash-shops that require different amounts of STS to use them. For example, the event cash shop follows the standard method of summon. Players may access different cash shops by swapping left and right while in the cash shop main menu. Summons can be leveled and can be upgraded in rank after their phantom stone has reached the max level. Upgrading phantom stones require the player to have the summon fully leveled on its current rank. However, once a summon's phantom stone is upgraded in rank, they revert to level 1 again and must be leveled up once more. All phantom stones have a maximum rank of various stars, with a maximum at eight.

Battle encounters are presented in rounds that start once the player enters a battle zone on the world map. Once a player enters a zone, they will have to fight a barrage of enemies until they reach the end. Entering a battle zone can cost either stamina points or CP hourglasses. Players can choose to escape a battle, if they find themselves overwhelmed by the enemies, however, any loot obtained during the battle will be forfeit. The loot will also be forfeit if they lose the battle.

After every battle, the player is rewarded with treasure chests. Players are able to open a certain number of chests depending on their crystal value when the battle ends. Depending on the crystal value, players are able to open more treasure boxes at the end and a secret reward is unlocked when the player reaches over 4 crystals in a battle. Most battles contain seven treasure chests including the secret chest. 'CHAIN' will be displayed if players defeat two monsters without interruption. Under 'CHAIN', all monsters will reel in 0.2 crystals when defeated. However, 'CHAIN' will disappear if the player lets monsters use any skills or attacks.

It is possible to add other people in the friend list. This enables one to use their specific phantom stone while in battle via the pet, Mootie and different types of phantom stone may be used time to time, depending on what was equipped by Morrow in the first slot. Maximum of 30 friends can be added at any time. Friends can give a percentage of their earned Yellow Vouchers and Keys for use in the Tower of Babil from time to time, which makes it easy for them to stack if one didn't spent them in the Tower over a period of time. Mootie will become stronger as the party level increases, it will also grow stronger with the party's buffs, and grow weaker with the party's debuffs.

By completing quests, players will obtain an Hourglass item. Hourglasses are called 'CP' and are needed to do event battles, the Tower of Babil, or the hourglass station that could be found in almost every dimension. The hourglass station contains memory fragments of characters that permanently increases their stats. Upon receiving the memory fragment, the player must go to the memory keeper at the space dimension to exchange them for additional stat boosts. By completing quests, players may obtain weapons, rings, phantom stones, and tails to upgrade their phantom stones.

Plot[edit]

Development[edit]

The game was directed, written, and designed by Takashi Tokita,[1] based in part on his original plans for the cancelled Chrono Break, a proposed sequel to Chrono Trigger.[2] The game's character designs and image illustrations were handled by CyDesignation, an art design firm founded and directed by former Square Enix artists.[3] The soundtrack was composed and produced by Naoshi Mizuta.[1] The game's main theme is Timeless Tomorrow performed by Lia.[4]

Reception[edit]

Reception
Review score
PublicationScore
TouchArcade[5]

On May 8, 2015, Square Enix announced that the game had 1.5 million downloads since release.[6]

External links[edit]

Final fantasy dimensions jobs

References[edit]

  1. ^ abc'Final Fantasy's New Time Travel RPG Will Be Like Chrono Trigger Meets FFV And VI'. Siliconera. November 19, 2014. Archived from the original on April 6, 2015. Retrieved March 31, 2015.
  2. ^Sullivan, Meghan (December 21, 2017). 'Cancelled Chrono Trigger Game Lives on in Final Fantasy Mobile Title'. IGN. Ziff Davis. Archived from the original on February 25, 2018. Retrieved April 26, 2018.
  3. ^'スクエニが新作スマホアプリ「ファイナルファンタジーレジェンズ 時空ノ水晶」と「ファイナルファンタジー ブレイブエクスヴィアス」を発表。記念セールも実施'. 4gamer.net. Archived from the original on March 21, 2015. Retrieved March 31, 2015.
  4. ^'『ファイナルファンタジーレジェンズ 時空ノ水晶』JUMP FESTA 2015 トレーラー'. YouTube. Archived from the original on December 30, 2014. Retrieved March 31, 2015.
  5. ^Musgrave, Shaun (November 2, 2017). 'Final Fantasy Dimensions 2 Review'. TouchArcade. Retrieved May 16, 2018.
  6. ^'FF LEGENDS 時空ノ水晶」,150万DL突破記念キャンペーンがスタート'. 4gamer.net. Archived from the original on May 11, 2015. Retrieved May 10, 2015.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Final_Fantasy_Dimensions_II&oldid=930994132'

What skills should you buy? We have some ideas…

It doesn’t really matter if you’re just starting out or if you’re a more experienced player who has simply hit a brick wall of indecisiveness – Final Fantasy 15’s character progression is full of choice and as a result can sometimes be rather paralyzing, and despite the slew of updates leading up to the PC release it’s no less difficult a set of choices now than it was with the original console launch.

Meet the ascension grid. The grid allows you to spend ability points (AP) to learn new moves and earn new bonuses for each of FF15’s four main cast members. These skills will help you work better as a team and power up each of the four members of the royal retinue in their own right. It’s a useful grid, but there are a lot of different paths you can take.

  • Once you’ve mastered your choice of skills, head to our Final Fantasy 15 Guide Hub for plenty more.

How the ascension grid works

Before we get down to skill choice, the first thing to quickly explain for absolute newcomers is how the ascension grid works.

There are 9 different pages to the grid, each representing a different facet of FF15’s gameplay. One is dedicated to Noctis’ special move Armiger, for instance, while another dictates magic usage and another still deals with unique techniques for each character.

These are skill trees, meaning skills are connected in a linear fashion. You always have a choice between different paths, but you won’t be able to buy later, further out skills in any given tree without buying the earlier skills.

Later skills cost more AP, which is the currency you use to buy skills in ascension. We’ve got a complete guide page on how exactly to get AP too, so be sure to give that a read.

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Final Fantasy Dimensions Guide

FF15 Ascension Grid Guide: Our top skills for beginners

There are a few skills in FF15 that we recommend all players pick up right away, as soon as possible. While not all of these skills will power up your character they will assist in other ways that’ll help you get the most out of character progression later on in the game. Here are our top picks.

Final Fantasy Dimensions Wiki

Grab the AP-increasing skills as a priority

Several skills in the ascension grid increase the amount of AP you get by giving you AP for completing tasks you’ll be likely to do in FF15 as standard anyway. As such, grabbing these early on will mean more AP all game, which in turn means more skills later on.

  • Road-running (32 AP, Exploration page): Gain AP for driving (or being driven by Ignis)
  • Chocobump (32 AP, Exploration page): Gain AP for riding Chocobos
  • Happy Camping (32 AP, Exploration page) and Happier Camping (48 AP, Exploration page): Gain AP for making camp
  • Magic Action (24 AP, Magic page): Gain AP for casting spells
  • Armiger Action and Armiger Chain Reaction (48 AP each, Armiger page once armiger unlocks): Gain AP for activating Armiger

Our top 10 early ascension skills for combat

While these skills will be exceptionally useful early on, most of them will actually serve you well right into the late game. Get these as a priority as early as you can.

  • Regroup (18 AP, Techniques page): Gives Ignis the ‘Regroup’ skill. This brings the whole party out of danger status and restores HP without using a potion. It costs 2 tech bar blocks to use, but this is arguably the only skill you should be rocking on Ignis all game.
  • Airstep (6 AP, Combat page): Take a step in mid-air after attacking – helpful for extending combos.
  • Light Phase (8 AP, Combat page) & Ultralight Phase (32 AP, Combat page): Reduce the MP cost of phasing through attacks when blocking.
  • Warp Factor (24 AP, Combat page): Boost warp strike damage. A later upgrade can also allow warp strikes to break body parts of enemies, which is very useful.
  • Stalker (26 AP, Combat page): Boost your blindside damage – get behind enemies and deal massive damage, it’s a staple of FF15’s combat.
  • Link Up (8 AP, Teamwork page): Boost link-strike damage. Link strikes are very powerful already, so why not make them more so?
  • Health Level (10 AP, Stats page): Adds to your HP depending on your level. Cheap but scales very well as the game progresses.
  • Accessory Slots (16 AP x4, Stats page): Gives a second accessory slot to each member of the cast. With the right accessories this can be a game-changer even early on.
  • First Shot, Reflex & Analyse (6 AP x3, Teamwork page): Three for one – yes, we’re cheating, I know. These basic abilities for your three allies are dirt cheap and will actually be useful in combat. The guys will use them of their own accord.
  • Death Drop (28 AP, Combat page): A nasty attack that warps in and dive-bombs the enemy from a distance. It’s a useful move that’ll come out a lot.

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